![]() Join the r/GTAOnline Official Discord server! Check if your question is already answered Grand Theft Auto Online will continually expand and evolve over time with a constant stream of new content, creating the first ever persistent and dynamic GTA game world. And, if anyone else can think of a better solution than the second one, please feel free to talk over me.Grand Theft Auto Online is a dynamic and persistent open world for up to 30 players that begins by sharing content and mechanics with Grand Theft Auto V, but continues to expand and evolve with content created by Rockstar and other players. From there, the server can assign them a different gun that either has the aim assist or doesn’t. An exploiter will be capable of seeing that a RemoteEvent is sending the server the device they are playing on, but would most likely not think much of it and think it has something to do with UI layout. Otherwise, my more annoying solution but one that would still keep everything the same, is to store the aim assist code in the server and only send it over once you receive client confirmation of the player’s device. So too, it wouldn’t be too much of an issue if they were able to access it. My first “solution” shouldn’t really count because you would just be diminishing the efficiency of the aim assist for mobile players. If this is crucial, I can suggest two annoying solutions: ![]() Unfortunately, this does pose an issue as it is very difficult to prevent these things. ![]() ![]() Remember, ANYTHING on the client can be changed by an “exploiter” no matter where it is. Even if you are able to securely fetch a player’s device type, they will still be able to enable the aim assist. ![]()
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